Auryn simulator

Simulator for spiking neural networks with synaptic plasticity

User Tools

Site Tools


manual:checker

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
manual:checker [2015/06/14 06:04] – fixes link zenkemanual:checker [2015/07/02 17:32] (current) – Updates information zenke
Line 1: Line 1:
 ====== Checker ====== ====== Checker ======
  
-checker is an object that performs minimalistic online run-monitoring of your simulation and stops the simulation if something goes wrong. Checkers are called last during the Auryn [[duty cycle]], after the [[Monitor]] objects, and can terminate a run in any time step. It might take [[MINDELAY]] time until all other ranks are notified of this run termination, in case a Checker only triggers locally on one rank, which can happen.+Checker is one of Auryn's abstract base classes. Any descendant of it is a "checker". That mean it is an object that performs minimalistic online run-monitoring of your simulation and stops the simulation if something goes wrong. Checkers are called last during the Auryn [[duty cycle]], after the [[Monitor]] objects, and can terminate a run in any time step if the ''run'' function of the [[System]] class is called with the option ''checking==true'' (that's the default)When a checker triggers, it might still take [[MINDELAY]] time until all other ranks are notified of this run termination, in case a Checker only triggers locally on one rank, which can happen.
  
 The most standard Checker which should be included at least once in every Auryn simulation is the [[RateChecker]].  The most standard Checker which should be included at least once in every Auryn simulation is the [[RateChecker]]. 
- 
manual/checker.1434261895.txt.gz · Last modified: 2015/06/14 06:04 by zenke