Auryn simulator

Simulator for spiking neural networks with synaptic plasticity

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manual:simulator_structure

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manual:simulator_structure [2018/02/07 09:54]
zenke created
manual:simulator_structure [2019/02/19 13:21] (current)
zenke Adds link
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 Most objects in Auryn that have a direct network function can be subdivided into [[SpikingGroup]],​ [[Connection]] and [[Monitor]]. These three base classes implement the important interfaces that are called consecutively during the Auryn [[duty cycle]]. Instances of their descendants are registered and managed by the [[manual:​System]] class, an instance of which is global to each Auryn [[simulation]]. Similarly global is the the [[manual:​Logger]] class which takes care of logging output on the console and into log files. Most objects in Auryn that have a direct network function can be subdivided into [[SpikingGroup]],​ [[Connection]] and [[Monitor]]. These three base classes implement the important interfaces that are called consecutively during the Auryn [[duty cycle]]. Instances of their descendants are registered and managed by the [[manual:​System]] class, an instance of which is global to each Auryn [[simulation]]. Similarly global is the the [[manual:​Logger]] class which takes care of logging output on the console and into log files.
  
-The most complete description of available classes and how to use them you will find in the doxygen generated class library. ​However, below are some entries for commonly used simulation components (which might, in some cases, not be too up to date any more) +The most complete description of available classes and how to use them you will find in the doxygen generated class library ​available at https://​fzenke.net/​auryn/​doxygen/​current/​
manual/simulator_structure.txt · Last modified: 2019/02/19 13:21 by zenke