You have installed the latest release of Auryn and compiled the library. Suppose you now want to start writing your own code. A good way to start is by modifying examples. First copy the file to a place where you would like to develop your Auryn code. You could for instance create the directory
~/mycode/ for that purpose. Start with copying the example there (for instance
sim_epsp). It is probably a good idea to rename the program too. Let's assume you called it
I like using my own handwritten makefiles (of course you can follow any other approach you feel most comfortable with). To proceed with my approach create a file called
Makefile with the following contents:
# Update the following lines to your system requirements AURYNPATH=$(HOME)/auryn # Path to Auryn include files AURYNINC=$(AURYNPATH)/src # Path to Auryn library AURYNLIB=$(AURYNPATH)/build/release/src # The following should not require updating in most cases CXX = mpicxx CXXFLAGS=-ansi -pipe -O3 -march=native -ffast-math -pedantic -I/usr/include -I$(AURYNINC) LDFLAGS=$(AURYNLIB)/libauryn.a -lboost_filesystem -lboost_system -lboost_program_options -lboost_mpi -lboost_serialization # Add your simulation's file name here as default target all: sim_new sim_%: sim_%.o $(CXX) $(CXXFLAGS) $< $(LDFLAGS) -o $(subst .o,,$<) %.o : %.cpp $(CXX) $(CXXFLAGS) -c $<
Here you might need to update the first three lines if something does not work for you. The first line is the shorthand for you MPI C++ compiler, the second line is the path the root directory where you keep Auryn. Finally, in the third we set the directory where you keep
libauryn.a. Per default that is where you build Auryn.
Note that this Makefile assumes that you prefix all your simulation scripts with
sim_. If you don't want to do that you will have to modify the macro accordingly.
You can now compile and run your copy of
sim_epsp by invoking
make sim_new && ./sim_new
These steps can be conveniently wrapped in a shell script too as has been done here https://github.com/fzenke/malleable/blob/master/bin/auryn_run.sh.
Now you can start modifying
sim_new and write your own simulations. If you start to develop new Auryn classes which the advanced user will almost certainly do, you should also checkout the coding style guide. Happy coding!